⚔️ MTG Land Calculator
Standard
60 cards · 24 lands
Limited
40 cards · 17 lands
Commander
100 cards · 37 lands
Deck & Mana Setup
Commander Cost:
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Cost of your commander card
Average Card Cost:
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Average CMC of non-land spells
Count the colored mana symbols in your spells' casting costs.
W
White
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U
Blue
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B
Black
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R
Red
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G
Green
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C
Colorless
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Land Recommendations
37
Total Lands
24
Basics
Land Preferences
Dual Lands
Shock lands, taplands, pain lands
Add Dual Land
Fetch Lands
Evolving Wilds, Terramorphic Expanse, etc.
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Mana Curve Distribution
Understanding Perfect Land Count
Why Land Count Matters
37 is the Commander Baseline:
Provides ~60% chance to hit a land on turn 1, ~80% by turn 3, and ~90%+ by turn 5.
Commander Cost Impact:
High-cost commanders (4+) require more mana acceleration or extra lands to consistently deploy them.
Average CMC:
Decks averaging 3 or less can run 34-36 lands. Decks averaging 5+ should consider 38-40 lands.
Land Ramps:
Cards like Rampant Growth or Cultivate effectively add to your land drops, allowing you to run fewer lands.
Fetch Lands:
5+ fetches dramatically improve consistency. You can safely drop 2-4 basic lands while maintaining late-game draws.
Color Diversity:
More colors require more fixing. Dual lands and fetches become essential above 3 colors.