⚔️ MTG Land Calculator

Deck & Mana Setup

Cost of your commander card
Average CMC of non-land spells

Count the colored mana symbols in your spells' casting costs.

W
White
U
Blue
B
Black
R
Red
G
Green
C
Colorless

Land Recommendations

37
Total Lands
24
Basics

Land Preferences

Dual Lands
Shock lands, taplands, pain lands
Fetch Lands
Evolving Wilds, Terramorphic Expanse, etc.

Mana Curve Distribution

Understanding Perfect Land Count

Why Land Count Matters

  • 37 is the Commander Baseline: Provides ~60% chance to hit a land on turn 1, ~80% by turn 3, and ~90%+ by turn 5.
  • Commander Cost Impact: High-cost commanders (4+) require more mana acceleration or extra lands to consistently deploy them.
  • Average CMC: Decks averaging 3 or less can run 34-36 lands. Decks averaging 5+ should consider 38-40 lands.
  • Land Ramps: Cards like Rampant Growth or Cultivate effectively add to your land drops, allowing you to run fewer lands.
  • Fetch Lands: 5+ fetches dramatically improve consistency. You can safely drop 2-4 basic lands while maintaining late-game draws.
  • Color Diversity: More colors require more fixing. Dual lands and fetches become essential above 3 colors.